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NPC Generator

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Advanced [show]


Patrick Kimberley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a falchion. He has no hair. His blue unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west his family was never financially stable. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: Revenge; and many goblins want him driven away

Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Masseuse

Voice: Aggressive tone

Attributes [hide]

Patrick Kimberley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Drogo Yardley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His hair, while still mostly auburn, has prominent grey streaks. His hazel unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. Flattery will make him almost putty in your hands.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Performer and found it very stressful. He now owns his own business.

Motivation: Sabotage a competitor.

Flaws: Disease, Insane, Selfish. Bonds: Military, Job. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Drogo Yardley, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)13 (+1) 9 (-1)8 (-1)
Skills Deception +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 sp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Bertram Graham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears light armors faded through time and improper care. He wears a small hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He uses divination through singing.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: Revenge.

Ideals: Artistic, Gifted, Entrepeneur. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Bertram Graham, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Henry Wellington, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a tan costume with the symbols of his god on his torso. His skin is also unnaturally pale. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and many orcs want him driven away

Ideals: Philantrophist. Flaws: Ugly, Addict, Terse. Bonds: Rich. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henry Wellington, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1400 sp.


Social Check DCs


William Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with white stripes complete with hood, and he perpetually has his nunchaku ready. He wears a wide-brimmed hat to cover his moderate length brown hair. His gray eyes peer out from beneath his wide-brimmed blue hat.

Personality: Calm and collected, he is a well trained Sellsword. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Rich. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

William Browning, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 18 (+4)15 (+2) 15 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Jade (50 gp). Smoky quartz (60 gp). Moss agate (7 gp).


Social Check DCs

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