Lewis Lindsay, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a tan suit, white shirt, and brown tie. He has done his best to style his chestnut hair to look like a famous performer. His eyes are gray and catlike.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The war was a terrible time for him, and Lewis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle.
Flaws: Greedy, Depressed. Bonds: Immigrant, Military, Poor. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 10 pp.
Hubert Benson, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears silk and lounges about seductively. He has done his best to style his black hair to look like a famous performer. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.
Motivation: To protect his home.
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Guardian, Adventurer. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp.
Odo Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered brown stockings. He carries with him a set of whips, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His silver hair and beard is wavy and long. He is baby faced.
Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gifted from a young age, Odo studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Fighting, Gifted. Flaws: Disease, Hedonist. Bonds: Family. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. 1 Breastplate.
Balimaar Lester, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. He has chestnut hair. His eyes, though not visible through his cowl, are blue.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invites people to come help in his community garden.
History: From birth he was tutored by a cruel and relentless mentor. Balimaar was born on a far western plains where he grew up under the tutelage of his father, an expert Painter. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire
Ideals: Fighting, Philantrophist. Bonds: Attractive, Mentor, Immigrant. Occupation: Painter
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Anselm Garfield, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He typically wears black cloth garments or leather armor. He is bald on top and has large auburn tufts of hair around his ears. He has gleaming, smiling brown eyes.
Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He uses divination through singing.
History: Gifted from a young age, Anselm studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has never given up on his dancing dream.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and to clean up the streets
Ideals: Athletic, Artistic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
