Lance Vance, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with deerstalker hat. His white hair is heavily combed to the left. His face is covered beneath a completely black helmet.
Personality: Stoic and calm, he prefers to meditate than take action. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Lance was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 3 (-4) | 17 (+3) |
Senses Passive Perception 6
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. Black star sapphire (600 gp). Azurite (10 gp). Pink pearl (80 gp).
Frederick Gracey, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a custom-built plate barding that's adorned with red lining and desert motifs, and is pretty ugly. His auburn hair is thinning but still full. His eyes, though not visible through his cowl, are violet.
Personality: Confrontational and typically high on some drug or another. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Addict, Fearful. Bonds: Religious, Mentor. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp. Blue quartz (15 gp). 1 Healer’s kit.
Gomory Livingstone, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man sports grey clothing, slightly heavier than average wear. His hair is always cut to a buzz. His violet eyes are passionate and lively.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.
History: When he was but 8 years old his parents immigrated from the north. Gomory was born on a far northern mountains where he grew up under the tutelage of his father, an expert Beggar. He is searching for what he claims is his rightful reward.
Motivation: Doesn't want to be a Beggar and was forced into it by his family; and a need for knowledge about a nearby landmark
Ideals: Athletic, Artistic. Bonds: Immigrant, Adventurer, Family. Occupation: Beggar
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2000 cp. 1 Half-Plate.
Wymar Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His skin is fair and his fingers are delicate and long. His chestnut hair is lengthy. His fierce brown eyes like to dwell on things.
Personality: He acts crazy and hedonistic. He is a great chef.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted psionic powers by his dying brother.
Motivation: He is content.
Ideals: Gifted. Flaws: Hedonist, Mundane. Bonds: Criminal record. Occupation: Cook
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Dean Alton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet.
Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his father.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Poor, Slave. Occupation: Farmer
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1100 sp. Hematite (8 gp). Deep green spinel (50 gp). 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!