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NPC Generator

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Advanced [show]


Roger Trollope, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man typically wears grey cloth garments or leather armor. His hair is always cut to a buzz. His green unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Architect, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved.

Ideals: Justice, Optimist. Flaws: Disease. Bonds: In love, Poor. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Roger Trollope, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)9 (-1) 9 (-1)17 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Tim Pickering, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy black pantaloons and a green scarf. His long black hair is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic. Flaws: Ugly, Antagonistic, Addict, PTSD. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

Tim Pickering, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. 1 Banded mail. 1 Banded mail. 1 Breastplate.


Social Check DCs


Tim Norton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is greasy and uncared for. His brown eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Disciplined, Gifted, Impeccable. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Tim Norton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. 1 Simple lock. 1 Silk rope. 1 Superior lock.


Social Check DCs


Norman Compton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a blue coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the north to a Beggar, Norman learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Norman Compton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)18 (+4) 12 (+1)9 (-1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Gnome, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Kyle Sherwood, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is dressed in a clean blue cloak covering his clean studded leather. His right hand appears badly burned and disfigured. He has wavy black hair. His violet unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Kyle isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Adventurer. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Kyle Sherwood, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)9 (-1) 15 (+2)15 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 8000 cp.


Social Check DCs

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