Percival Reid, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is long and black with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. He has a dull look in his brown eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Gifted. Flaws: Ugly, Impulsive, Disease. Bonds: Adventurer. Occupation: Healer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. 1 Breastplate. 1 Breastplate. 1 Darkwood Buckler. 1 Darkwood Shield.
Raymond Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Dilettante uniform. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.
History: Raymond hails from a village terrorized by goblins. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raymond grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raymond. He inherited the family business which he has now maintained for 8 years.
Motivation: He has comitted a past crime that haunts him to this day; and he wants revenge against goblins
Ideals: Joker. Bonds: Job, Attractive, Enemies, Criminal record. Occupation: Dilettante
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp. Old masterpiece painting (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp).
Manfred Emsworth, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and has the majority of his body covered in plate. His white hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. He now spends his time doing works of charity.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Criminal record. Occupation: Masseuse
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Bloodstone (50 gp).
Diggory Gentry, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His Stetson hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Glassblower in town.
History: He comes from a rich southern family. He worked as a nervous Glassblower and found it very stressful. He has worked as a Glassblower like his mother before him.
Motivation: Further expansion of business; and money/treasure
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Bloodstone (40 gp). Carnelian (40 gp). Chrysoprase (40 gp).
Gerard Barney, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: To share knowledge with the world.
Ideals: Passionate, Optimist, Logical. Bonds: Poor, Attractive. Occupation: Shipwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!
