Thomas Winterbourne, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears bulky red painted plate armor. His chestnut hair is matted, messy, and big. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: To be a Sailor again.
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Job, Criminal record. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Anselm Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and very much looks the part of a Butcher. He sports a long black beard, and similarly colored long hair. His green eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.
History: He was born in a small plains village. He helped his father out around the business and became quite the natural. He has worked as a Butcher like his father before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Job, Nature. Occupation: Butcher
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 5000 cp.
Raymond Hayden, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting tan shirt and pants. His long white hair reaches down to his waist. His hazel eyes lackadaisically let the world flow into them.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with a spirit at a very young age, Raymond has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and he seems to be bored by most things
Ideals: Justice. Flaws: Selfish, Mundane, Disease, Antagonistic. Occupation: Beggar
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Banded mail. 1 Half-Plate.
Randal Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. He has blonde hair. He has gleaming, smiling brown eyes.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered poetry. He has built up a small fortune and can afford his own way.
Motivation: Someone believes him a fraud; and his religion dominates his actions
Ideals: Artistic. Flaws: Forgetful. Bonds: Religious, Rich, Enemies. Occupation: Body Guard
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Half-Plate. 1 Chain shirt. 1 Buckler.
Theodoric Deighton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length white hair. His eyes are likewise brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of gnolls once and for all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, his parents were killed by a gnolls raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A deep hatred of gnolls.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Enemies, Military. Occupation: Glassblower
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
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