Kody Dryden, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown painted combat armor at almost all times. His silver hair is thinning but still full. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Seamstress.
Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Disease. Bonds: Job, Enemies, Family. Occupation: Seamstress
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Hunter Byron, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in earthy colors with a tan and white handkerchief worn on his right side. His golden hair has been sun bleached extensively. His brown eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Weaver profession.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Athletic, Entrepeneur. Flaws: Insane, Ugly. Bonds: Job, Criminal record. Occupation: Bellfounder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Raymond Hayley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is thinning but still full. His half smiles and green eyes are beguiling and draw you in.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a desert tribe. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business.
Ideals: Justice. Flaws: Impulsive. Bonds: Rich, Attractive, Nature, Job. Occupation: Dilettante
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 1 Half-Plate. 1 Masterwork studded leather.
Justin Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear grey tank tops with green pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He works hard and plays hard.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Justice. Flaws: Insane, Hedonist. Bonds: Religious. Occupation: Body Guard
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
Possessions: 300 gp.
Alexandre Nibley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He is wearing the road beaten gear of a warrior. With bright white hair and a scraggly beard. His amber unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Apothecary for hire.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Fighting. Flaws: Disease, Impulsive, Fearful. Bonds: Nature, Job. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
