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Advanced [show]


Richard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. He sports a flattop hair cut. His amber eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Adventurer, Job. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Richard Wedgwood, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)16 (+3) 12 (+1)15 (+2)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). 1 Minor magic item.


Social Check DCs


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. His moppish white hair is in a traditional bowl cut. He has a dull look in his brown eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Guy took refuge in the large cave and found the beat up mace and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: To share knowledge with the world; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Family, Nature. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Guy Windsor, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Heward Tinley, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. He has dyed his greying white hair a little too much giving a sharp white color. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Nature, Poor. Occupation: Slave Trader

Voice: Mousy voice

Attributes [hide]

Heward Tinley, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. Fire opal (1200 gp). Red-brown spinel (70 gp). 1 Minor magic item.


Social Check DCs


Odo Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries kukris. His long blonde hair reaches down to his waist. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He has worked as a Barber like his father before him.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Odo Clayton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Shane Gracey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a red coat. He has shaved his head bald. His brown eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Shane was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Priest for hire.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Impeccable. Bonds: Enemies, Family, Job, Adventurer. Occupation: Priest

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shane Gracey, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)12 (+1) 12 (+1)18 (+4)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Sard (50 gp).


Social Check DCs

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