Norman Fawcett, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft white waves gently in the breeze, and a wedding ring on his left hand. His moppish auburn hair is in a traditional bowl cut. His eyes are hazel and beady.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.
History: Norman was born in the east. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, In love, Military. Occupation: Seamstress
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 300 gp. Alexandrite (900 gp). 1 Small steel mirror.
Drogo Hale, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tight fitting clothing which further accentuates his frame. His golden hair has been sun bleached extensively. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Mason job and began his own company from there.
Motivation: He uses money and sex appeal to get what he needs; and to find somewhere to settle down
Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Tim Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This man is typically in his Armorer uniform. He has a penchant for wearing a ring with an oversized amber on his right hand. He has brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Tim hails from a village terrorized by gnolls. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: Further expansion of business; and he wants revenge against gnolls
Ideals: Joker. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Armorer
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Diggory Yardley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears his blonde hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He enjoys reading and quiet.
History: Diggory lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and to reunite with his old friends
Ideals: Logical. Bonds: Criminal record, Family, Adventurer, Job. Occupation: Banker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 11000 sp. 1 Minor magic item.
Chad Law, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a blue vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He was granted psionic powers by his dying sister.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and he is unsatisfied with his job
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Ruler
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. 6 Acid flasks. 3 Alchemist’s fire. 4 Thunderstones.
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