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NPC Generator

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Advanced [show]


Theobald Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. He has a moderate pudge and is not very fit. His silver hair is slicked back into a classic pompadour. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his brother recently and the two have been together since.

Motivation: To find somewhere to settle down; and wants to raise his children well

Ideals: Logical. Flaws: Ugly, Hedonist, Mundane. Bonds: Military, Family. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Theobald Hamilton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 4 (-3)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Theodoric Hastings, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a tan costume with the symbols of magic on his torso. He has a hunchback. His brown hair is smooth and relatively long. His blue eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich western family. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: His religion dominates his actions.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Theodoric Hastings, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)9 (-1) 17 (+3)10 (+0)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Randal Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his black hair up. His amber eyes peer out from beneath his feathered brown hat.

Personality: Randal is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic. Flaws: Depressed, Hedonist. Bonds: Attractive, Religious. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Stratford, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Thomas Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy blue suit. He wears a top hat to hide his balding. His brown eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. He also hits on women, regardless of circumstances.

History: Thomas was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Crown-heir. Recently the stress of being a Crown-heir has made it difficult for him to sleep.

Motivation: He wants revenge against brigands; and he is unsatisfied with his job

Flaws: Insomniac. Bonds: Attractive, Has a crush, Job, Enemies. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Thomas Lindsay, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Tiger eye turquoise (7 gp). Deep blue spinel (800 gp). Smoky quartz (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Aldous Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a long chestnut beard, and similarly colored long hair. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Logical. Bonds: Rich, Attractive, Enemies, Nature. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Aldous Kelsey, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Deception +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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