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NPC Generator

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Advanced [show]


Richard Harley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His auburn hair is smooth and relatively long. He has a tattooed face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Justice, Fighting. Flaws: Racist, Impulsive. Bonds: Nature. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Richard Harley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. Hematite (5 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Anselm Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a white and tan handkerchief worn on his left side. His white hair is singed and shortened. He has blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Flaws: Ugly. Bonds: Nature, Adventurer, Mentor, In love, Has a crush. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Beckwith, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)7 (-2) 12 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1 Silk rope. 1 Healer’s kit.


Social Check DCs


Hugh Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown coat over a violet low-cut shirt, and a feathered hat upon his head. His tied-back hair is blonde. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic, Gifted, Artistic. Flaws: Disease. Bonds: Slave. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Hugh Brownrigg, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. Freshwater pearl (16 gp). 1 Minor magic item.


Social Check DCs


Ernest Garfield, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a black handlebar mustache and slicked back black hair. His eyes are gray and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Job, In love. Occupation: Detective

Voice: Stutters

Attributes [hide]

Ernest Garfield, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Breastplate. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Don Atherton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His white hair is kept up in a ponytail inside a wide-brimmed hat. His thin eyebrows rest above his beady brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As long as the job gets done he does not care how it got done.

History: The child of western immigrants he idolized his mother. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Ideals: Professionalism, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Don Atherton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)10 (+0) 8 (-1)11 (+0)
Skills Acrobatics +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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