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NPC Generator

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Advanced [show]


Richard Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, blue cloak. He has a long auburn beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Richard took refuge in the large cave and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Slave, Nature. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Richard Stansfield, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)8 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Solid gold idol (200 gp). Solid gold idol (200 gp). Cloth of gold vestments (70 gp). 1 Half-Plate.


Social Check DCs


Trey Reed, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is heavily combed to the left. He has several tiny jet earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Professionalism. Bonds: Rich, Attractive, Religious. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trey Reed, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)12 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a pastel cloak and cross-gartered brown stockings. His blonde hair is still thick. His ears are large.

Personality: Eccentric and domineering, Bertram will drive conversation. He can't help but pocket interesting objects he comes across

History: Bertram hails from a village terrorized by orcs. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Extrovert. Flaws: Ugly. Bonds: Criminal record, Enemies, Immigrant. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Bertram Blackwood, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is singed and shortened. His eyes are brown and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a criminal king-pin and mafia family His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Body Guard

Voice: Soothing and warm

Attributes [hide]

Manfred Gladstone, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Arnold Halsey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a brown wide-brimmed hat and brown clothes. He has a hunchback. His golden hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.

History: Arnold was born in the east. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Ideals: Persistence. Flaws: Ugly, Depressed, Antagonistic. Bonds: Military, Rich. Occupation: Bookbinder

Voice: Breathy voice

Attributes [hide]

Arnold Halsey, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 5 (-3)11 (+0) 9 (-1)17 (+3)
Skills Medicine +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 700 sp.


Social Check DCs

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