Robert York, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown tunic with violet highlights, and long white pants that bunch up around his shoes and is in decent physical shape. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He enjoys reading and quiet.
History: Born in the south to a Adventurer, Robert learned a great deal about his father's area of expertise. He worked as a nervous Adventurer and found it very stressful. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Disease, Insane. Bonds: Job, Criminal record. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 6 (-2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 80 pp.
Geoffrey Tenley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is cut short. His hazel eyes lackadaisically let the world flow into them.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of gnolls once and for all.
History: When he was but 7 years old his parents immigrated from the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of gnolls; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant. Occupation: Junk Dealer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 300 gp. Bloodstone (30 gp). Rose (30 gp). Star ruby (1200 gp).
Justin Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. He has no hair. He has several tiny ruby earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.
History: He is a Slaad in disguise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends.
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Miner
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. Aquamarine (900 gp). 1 Minor magic item.
Godfrey Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and is generally well dressed albeit a few years behind the times. His left hand appears badly burned and disfigured. He has a long brown beard with little hanging trinkets. His eyes are hazel and he is always smoking a pipe.
Personality: He is almost excessively polite to everyone, even when angry. As long as the job gets done he does not care how it got done.
History: When he was but 4 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and to settle down with his crush
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Server
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp. Tiger eye turquoise (7 gp). Iolite (80 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.
Adelard Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his hammer ready. His brown hair is still thick. He has a dull look in his green eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born at the edge of vast desert. His family was turned out during the war. He and his family wandered east to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by goblins. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Enemies, Nature. Occupation: Herbalist
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 20000 cp. 3 Antitoxin. 8 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!