Odo Ramsay, Male Human [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor. His black hair is matted, messy, and big. He wears large thick round spectacles.
Personality: Eccentric and domineering, Odo will drive conversation. Animals are drawn to him, and he is able to talk to them.
History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 6 (-2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Black pearl (300 gp).
Patrick Hale, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a blue costume with the symbols of death on his torso, he is not a threatening figure. His hair, while still mostly chestnut, has prominent grey streaks. He is baby faced.
Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To protect his home; and expand his business
Ideals: Joker, Gifted. Flaws: Addict. Bonds: Job, Guardian. Occupation: Actor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +3
Possessions: 8000 cp.
Trym Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. He has violet eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his father. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Fighting, Gifted. Flaws: Insane, Hedonist. Occupation: Crown-heir
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Everard Stanford, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He has a large pastel mantle and cape that has been intricately interwoven into his black robe. His moppish white hair is in a traditional bowl cut. His eyes are hazel.
Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Mentor, Job. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 28000 cp. 1 Minor magic item.
Godfrey Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He keeps his white hair in a flapper bob. His gray unseeing eyes seem to look past you.
Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.
Flaws: Disease, Fearful. Bonds: Job, Nature, Slave. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
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