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NPC Generator

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Advanced [show]


Clerebold Hayley, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. He has green eyes and a blue hat with a white feather.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He inherited the family business which he has now maintained for 11 years.

Motivation: He wants to get laid; and sabotage a competitor

Flaws: Insane, Forgetful, Mundane. Bonds: Job, Has a crush. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Clerebold Hayley, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Brass mug with jade inlays (600 gp).


Social Check DCs


Gunter Walcott, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Immigrant. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Gunter Walcott, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 16 (+3)14 (+2)
Skills Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Robert Deighton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a grey cloak and cross-gartered green stockings. His whole body is exceptionally muscular. He wears a small hat to hide his balding. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found; and his religion dominates his actions

Ideals: Entrepeneur. Bonds: Immigrant, Job, Religious, Family. Occupation: Shepherd

Voice: Raspy

Attributes [hide]

Robert Deighton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)18 (+4) 14 (+2)14 (+2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Draconic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Walpole, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his golden hair well, parting it to the right. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Gifted, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Job. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Gerard Walpole, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Don Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He wears a Stetson hat to hide his balding. His eyes, though not visible through his cowl, are hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend.

Flaws: Lazy, Disease. Bonds: Guardian, Adventurer. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Don Atterton, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +2

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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