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NPC Generator

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Advanced [show]


Adam Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is blonde, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can't help but pocket interesting objects he comes across

History: He was born several months after his father was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants nothing more than to rejoin the army

Flaws: Insane, Depressed. Bonds: Attractive, Guardian, Criminal record, Military. Occupation: Masseuse

Voice: Smoker's lung

Attributes [hide]

Adam Cooper, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)11 (+0) 9 (-1)5 (-3)
Skills History +2, Performance -1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Miles Marlowe, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He has wavy red hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He became a Dilettante soon after.

Motivation: Further expansion of business; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Sensitive. Bonds: Slave, Job, Criminal record. Occupation: Dilettante

Voice: Booming voice

Attributes [hide]

Miles Marlowe, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Charles Barclay, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His red hair, when down, is lengthy. His eyes are amber.

Personality: Always inclined to offer people food he seems plenty friendly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the north his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Farmer, and he later adopted a second daughter.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Depressed. Bonds: Poor, Family. Occupation: Farmer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Charles Barclay, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs


Frederick Denholm, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is red, silky, and of moderate length. His eyes are likewise amber.

Personality: He is very quiet and rarely speaks above a whisper. He is a very good compulsive liar and kleptomaniac.

History: He comes from a rich eastern family. He has had some formal painting training, and achieved minor success. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Criminal record, Rich. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Frederick Denholm, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. Alexandrite (400 gp). Lapis lazuli (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. His red hair is lengthy and is close to two feet long. His blue eyes peer out from beneath his feathered red hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Arnold hails from a village terrorized by orcs. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of specialists.

Motivation: He feels kind of lost in life; and many orcs want him driven away

Flaws: Depressed, Secretive. Bonds: Enemies, Mentor. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Arnold Graham, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 13000 cp. Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs

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