Geoffrey Blyth, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Mortician uniform. His brown hair is heavily combed to the left. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: To protect his home; and further expansion of business
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job, Guardian. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Dustin Hamilton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his black hair up in a very large beehive style do. His eyes are amber and catlike.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and retire the richest man in the east
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp.
Arnold Kinsley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an entirely pastel suit with black socks and a vest with buckled shoes. His chestnut hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are green.
Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Arnold was born in the west. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He struck the Servant job and began his own company from there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job
Ideals: Artistic, Persistence. Bonds: Religious, Job, Enemies. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5
Possessions: 22000 sp.
Charles Acton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a black and tan robe with the hood down. His blonde hair is kept up in a ponytail inside a feathered hat. His amber unseeing eyes seem to look past you.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Disease, Mundane, PTSD. Bonds: Criminal record. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 90 pp.
Ernest Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting blue shirt and pants. His chestnut hair is thinning but still full. His green eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Merchant, but he got bored and became a Apothecary. He has set out to sabotage the competition.
Motivation: Revenge; and a deep hatred of dire rats
Ideals: Opinionated. Flaws: Shy, Ugly. Bonds: Job, Enemies. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 7 (-2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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