Gerald Adley, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a dagger on it. His black hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has all his life been fascinated with writing.
History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Justice, Artistic. Bonds: Attractive, Poor, Adventurer. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp.
Bertram Royal, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently gotten a pet goose that steals things from people.
Motivation: Retire the richest man in the west; and he has comitted a past crime that haunts him to this day
Ideals: Opinionated, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Priest
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 sp. A miniature golden chest with tiny emeralds lining the top (160 gp). Solid gold idol (400 gp).
Wymar Skelton, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is physically well-built. His hair, while still mostly auburn, has prominent grey streaks. His fierce green eyes like to dwell on things.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has all his life been fascinated with writing.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He became a Healer soon after.
Motivation: To be a Miner again; and balancing his hectic life and new healer responsibilities is difficult
Ideals: Justice, Artistic. Bonds: Poor, Job. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Amber (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Reynard Garrick, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is bristling with hidden weapons, mostly glaives and tridents. His long chestnut hair reaches down to his waist. His hazel eyes have a joyful gleam in them most of the time.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in a small island village. After coming to the age of reason, Reynard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 13 years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business
Ideals: Gifted. Bonds: Attractive, Criminal record, Job, Nature. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Chalcedony (60 gp). Carnelian (60 gp). Golden yellow topaz (300 gp). 1 Minor magic item.
Norman Tattersall, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His hair is short and auburn. He is very pretty but has cold, dead eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Architect, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting. Flaws: Sensitive, Addict, PTSD. Bonds: Attractive. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30000 cp. Solid gold idol (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
