Norman Perry, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His golden hair is cut jaggedly and amateurishly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Norman isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born on a small isolated farm. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 5000 cp. Obsidian (7 gp).
Henry Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He has styled his golden hair well, parting it to the right. This violet eyed northerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He feeds upon the attention of others.
History: He got into the Performer business at a young age. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Henry's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Performer for hire.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new performer responsibilities is difficult
Flaws: Depressed, Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Performer
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Deep blue spinel (400 gp). Tiger eye turquoise (13 gp). Zircon (40 gp). 1 Half-Plate. 1 Half-Plate.
Peter Clapham, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair, while still mostly chestnut, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Assassin.
Motivation: He has a crush on the local Architect; and wants a kiss
Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp. Malachite (15 gp).
Guy Dayton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears black trousers with blue and black striped suspenders. He wears various colorful collared shirts. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Extrovert, Fighting. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Hunter
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. Chalcedony (20 gp). Deep green spinel (100 gp). 1 Minor magic item.
Henry Stansfield, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has done his best to style his chestnut hair to look like a famous performer. This amber eyed westerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the west. Henry was born on a far western desert where he grew up under the tutelage of his mother, an expert Animal Trainer. He struck the Animal Trainer job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Justice, Fighting. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Animal Trainer
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
