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NPC Generator

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Advanced [show]


Hugh Fidget, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown cloak and cross-gartered grey stockings. He is muscular with a powerful set of arms. He has a long red beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Greedy, Disease. Bonds: Immigrant. Occupation: Bowyer

Voice: Spits and sputters

Attributes [hide]

Hugh Fidget, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Richard Huckabee, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears black leather gloves, a black jacket, and tight pants. With a patchy black beard and wild black hair. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.

History: Richard was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. In the meantime he has taken over work as a Engraver and occasionally as a mercenary.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer, Job. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Richard Huckabee, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Nature +3, Performance +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Aldous Budd, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is unkempt and raggedy. His amber eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west his family was never financially stable. He helped his father out around the business and became quite the natural. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: He wants to get laid; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Has a crush. Occupation: Ploughman

Voice: Scandinavian accent

Attributes [hide]

Aldous Budd, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Stealth +0
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Wymar Badger, Male Human [Permalink]

Personal [hide]

Description: This man has a large tan mantle and cape that has been intricately interwoven into his grey robe. He has a penchant for wearing a ring with an oversized opal on his left hand. His chestnut hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of giants once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Religious. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Badger, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)8 (-1) 15 (+2)15 (+2)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Brass mug with jade inlays (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he has a large tan mantle and cape that has been intricately interwoven into his yellow robe. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are a pleasant brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now spends his time doing works of charity.

Motivation: Expand his business; and to be a spy again

Ideals: Gifted, Joker, Philantrophist. Bonds: Immigrant, Job. Occupation: Detective

Voice: American accent

Attributes [hide]

Cory Graeme, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1400 sp.


Social Check DCs

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