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Advanced [show]


Gilbert Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear tan tank tops with white pants. His blonde hair is lengthy. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father took him hunting and taught him how to get in the mind of other creatures. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: To be a Armorer again.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Mayor

Voice: Australian accent

Attributes [hide]

Gilbert Hadlee, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 16 (+3)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Trym Warwick, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He dresses like a well dressed Crown-heir does. He has a hunchback. His brown hair is singed and shortened. His violet eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.

History: Born in the east to a Crown-heir, Trym learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new crown-heir responsibilities is difficult

Flaws: Ugly, Insane, Shy. Bonds: Job, Religious. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Trym Warwick, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)11 (+0) 14 (+2)17 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (800 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Gomory Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a brown scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Adventurer. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Gomory Atterton, Male Human Fighter 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 8 (-1)13 (+1)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (180 gp). Solid gold idol (900 gp). Solid gold idol (900 gp). Silver chalice with lapis lazuli gems (180 gp).


Social Check DCs


Gerald Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. His silver hair is still thick. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.

History: Born in the east to a Baker, Gerald learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Gerald Bradshaw, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)9 (-1) 8 (-1)9 (-1)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).


Social Check DCs


Everard Hailey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a white and tan handkerchief worn on his right side. He wears a feathered hat to hide his balding. His amber eyes peer out from beneath his feathered white hat.

Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and wants a kiss

Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Bonds: Has a crush, Immigrant. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Everard Hailey, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 10 (+0)8 (-1)
Skills History +5, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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