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NPC Generator

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Advanced [show]


Ernest Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and auburn with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His blue eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Ernest was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: Expand his business; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Joker. Bonds: Rich, Attractive, Job. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Ernest Dudley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)14 (+2) 14 (+2)9 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2 Acid flasks. 1 Everburning torch. 2 Smokesticks.


Social Check DCs


Richard Dryden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. He sports a long auburn beard, and similarly colored long hair. His eyes are green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. He married young, but lost his spouse to drow. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Antagonistic, Depressed. Bonds: Military, Enemies, Criminal record. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Richard Dryden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)15 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Wymar Quinton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is dressed in an above average manner. He has styled his black hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Disciplined. Flaws: Shy, Disease, PTSD. Bonds: Attractive. Occupation: Seamstress

Voice: Gruff and masculine

Attributes [hide]

Wymar Quinton, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Masterwork studded leather.


Social Check DCs


Peter Tatum, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears tight fitting clothing which further accentuates his frame. His hair is red and curly. He has amber eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Peter was born in the south. At a young age he loved to build and create. His druidic abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Attractive, Poor, In love. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Peter Tatum, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)18 (+4) 15 (+2)14 (+2)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 12
Languages Common, Terran, Goblin, Draconic, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a yellow scarf. He carries a battered nunchaku and tarnished shortbow as well. He has a long white beard with little hanging trinkets. His half smiles and violet eyes are beguiling and draw you in.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Carpenter in town.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable. Bonds: Attractive, Job, Nature. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Kirby, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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