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Thomas Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He carries with him a set of flails, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to cover his moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small plains village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Thomas Walcott, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Henry Bristol, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is still thick. His eyes are a pleasant hazel.

Personality: A skeptical and narcissistic man, Henry's first love is himself. His second love is also himself. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Henry was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Henry took refuge in the large cave and found the beat up warhammer and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Family, Nature. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Henry Bristol, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)8 (-1) 10 (+0)11 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


John Brownrigg, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a broad hat to cover his moderate length white hair. His gray eyes are passionate and lively.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invites people to come help in his community garden.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. John was born on a far southern desert where he grew up under the tutelage of his mother, an expert Detective. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Philantrophist. Bonds: Adventurer, Immigrant, Job. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

John Brownrigg, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)16 (+3) 15 (+2)12 (+1)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. Rhodochrosite (6 gp). Black pearl (400 gp).


Social Check DCs


Justin Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears skinny pants and wears a black and tan robe with the hood down. His silver hair is lengthy. He has brown eyes.

Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Justin Marlee, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 9 (-1)17 (+3)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common, Undercommon, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Arnold Ansley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his left hand. He wears a deerstalker hat to cover his moderate length auburn hair. His eyes are likewise green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born into a rich family. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Wishes to resurrect an old love.

Ideals: Impeccable. Bonds: Attractive, In love, Rich, Family. Occupation: Soapmaker

Voice: Dutch accent

Attributes [hide]

Arnold Ansley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 53 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 18 (+4)14 (+2) 14 (+2)12 (+1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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