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Advanced [show]


Trey Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long red hair kept up in a rat tail. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: He was born blind and as such lacked many opportunities for work. His father was a soldier and died while he was still young. Trey was left his father's suit of armor and trained in its use and care. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Persistence. Flaws: Shy, Disease. Bonds: Adventurer, Military. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Trey Barlow, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Investigation +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Adam Langdon, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His white hair, when down, is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Terse. Bonds: Poor, Immigrant. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Adam Langdon, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 11 (+0)10 (+0)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Godfrey Badger, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He wears his black hair down. His face is scarred and worn.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Godfrey is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Flaws: Ugly, Disease. Bonds: Rich, Slave. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Godfrey Badger, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 9 (-1)8 (-1)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Percival Barney, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man typically wears grey cloth garments or leather armor. He has moderate length auburn hair. He has a tattooed face.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Depressed. Bonds: Adventurer, Rich. Occupation: Dilettante

Voice: Slurs words

Attributes [hide]

Percival Barney, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. Moss agate (14 gp). Black star sapphire (400 gp).


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear green clothing when he does not wear armor. He wears his hair in dreadlocks. He has a tattooed face.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Joker. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

John Kent, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)18 (+4) 16 (+3)11 (+0)
Skills Insight +5, Investigation +6
Senses Passive Perception 13
Languages Common, Druidic, Elven, Terran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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