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NPC Generator

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Advanced [show]


Roland Barlow, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His hair is blonde and curly. He has gray eyes and a pastel hat with a yellow feather.

Personality: Eccentric and domineering, Roland will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his father was called into army service. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Extrovert. Flaws: Fearful, Disease. Bonds: Military. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roland Barlow, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp.


Social Check DCs


Reynard Clare, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light tan in addition to tight pants. His blonde hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Reynard was raised in a hard working conservative environment. His psionic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 9 years.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Attractive, Job, Enemies. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Reynard Clare, Male Human Fighter 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 8 (-1)13 (+1)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp. 1 Masterwork manacles. 1 Disguise kit. 1 Masterwork manacles. 1 Climber’s kit.


Social Check DCs


Gilbert Harrington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has done his best to style his golden hair to look like a famous performer. His eyes are a pleasant green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born several months after his father was called into army service. A gifted student he started as a Sellsword, but he got bored and became a Gardener. He has achieved small success as a Gardener.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and revenge

Flaws: Antagonistic. Bonds: Enemies, Military, Job. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Gilbert Harrington, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 7 (-2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Dustin Brent, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely brown suit with red socks and a vest with buckled shoes. He has moderate length silver hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Mayor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Flaws: Hedonist, Disease. Bonds: Attractive, Military, Rich. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Dustin Brent, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 15 (+2)6 (-2)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Eye agate (8 gp). Silver pearl (130 gp). 1 Minor magic item.


Social Check DCs


Godfrey Winchester, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long silver beard, and similarly colored long hair. His hazel unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Wishes to resurrect an old love; and he desires power and/or immortality

Ideals: Disciplined, Philantrophist. Flaws: Disease. Bonds: Adventurer, Nature, In love. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Godfrey Winchester, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 17 (+3)17 (+3)
Skills Athletics +2
Senses Passive Perception 13
Languages Common, Giant, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 7000 cp.


Social Check DCs

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