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Advanced [show]


Bernard Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 6 years old his parents immigrated from the east. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Flaws: Depressed. Bonds: Family, Immigrant, Criminal record. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Bernard Wakefield, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 17 (+3)9 (-1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Gerald Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears silk and lounges about seductively. His white hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.

History: Gerald was born the youngest of three triplets. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military, Family. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Gerald Kitchur, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Robert Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his warhammer, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears a Stetson hat to cover his moderate length chestnut hair. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Criminal record. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Robert Wellington, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Orc, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anselm Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His hair is short and white. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Bricklayer, but he got bored and became a Fletcher. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Human people.

Flaws: Ugly, Racist. Bonds: Rich, Immigrant, Job. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Anselm Beitz, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)10 (+0) 7 (-2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Blue quartz (6 gp). Iolite (50 gp).


Social Check DCs


Drogo Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his black hair down. His eyes are a pleasant hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: To be a Soapmaker again; and to reunite with his old friends

Ideals: Gifted. Bonds: Poor, Adventurer, Nature, Job. Occupation: Laborer

Voice: Relaxed voice

Attributes [hide]

Drogo Bentham, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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