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Advanced [show]


Lewis Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his bastard sword ready. He has a very tight haircut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. In his 10th year, his parents were killed by a gnolls raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: To be a Bounty Hunter again; and he is unsatisfied with his job

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Lewis Gladstone, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Athletics +0, Performance +4
Senses Passive Perception 12
Languages Common, Auran, Orc, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Heward Compton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. He has shaved his head bald. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a desert tribe. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur. Flaws: Addict, Shy. Bonds: Poor, Nature. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Compton, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)17 (+3) 10 (+0)9 (-1)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp. 1 Darkwood Shield.


Social Check DCs


Aldous Gyula, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. He has a long black beard with little hanging trinkets. His eyes are likewise hazel.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Bookbinder, but he got bored and became a Map Maker. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Aldous Gyula, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 13 (+1)17 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Barlow, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black coat over a green low-cut shirt, and a feathered hat upon his head. His chestnut hair is singed and shortened. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.

History: He comes from a rich southern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He then took over the family business and is one of the better Actor for hire.

Motivation: Balancing his hectic life and new Actor responsibilities is difficult.

Flaws: Ugly, Selfish. Bonds: Adventurer, Rich, Job. Occupation: Actor

Voice: Hard of hearing, loud

Attributes [hide]

William Barlow, Male Human Fighter 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Arcana +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll, Aquan, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp. Deep green spinel (140 gp). Tiger eye turquoise (15 gp). Sardonyx (40 gp). Golden pearl (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Remington, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light violet in addition to tight pants. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his long blonde hair kept up in a rat tail. His eyes are hazel and beady.

Personality: Eccentric and domineering, Diggory will drive conversation. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a sailor and was forced into it by his family

Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Family, Military, Slave. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Diggory Remington, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)9 (-1) 9 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Silver comb with moonstones (400 gp). Sapphire pendant on gold chain (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item.


Social Check DCs

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