Wymar England, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is greasy and uncared for. He has a dull look in his gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A few years later when the west was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Slave, Poor, Adventurer. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp. 1 Darkwood Buckler. 1 Half-Plate. 1 Breastplate.
William Clive, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. With a patchy silver beard and wild silver hair. He wears round tiny glasses practically rammed into his face.
Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Religious, Enemies. Occupation: Bookbinder
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Golden pearl (40 gp). Black pearl (600 gp). 1 Hourglass.
Percival Tenley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears black trousers with tan and red striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. He keeps his brown hair in a pixie cut. His fierce gray eyes like to dwell on things.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the north to a Tanner, Percival learned a great deal about his father's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and expand his business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich, Job. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1400 sp.
Don Woods, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he wears a tight fitting yellow shirt and pants. He wears a deerstalker hat to hide his balding. His eyes are a pleasant hazel.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Assassin, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and wants to have a good time and be beloved
Ideals: Gifted, Optimist. Flaws: Emotional. Bonds: Job, Family. Occupation: Bellfounder
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Theobald Fulton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Sellsword uniform, and carries flails. His hair is cut close to his head. His eyes, though not visible through his cowl, are brown.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Sellsword.
Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg
Ideals: Fighting, Extrovert. Flaws: Mundane. Bonds: Job, Nature. Occupation: Sellsword
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 17 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Auran, Goblin, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp. Smoky quartz (60 gp). 1 Magnifying glass. 1 Magnifying glass. 1 Good lock.
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