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Advanced [show]


Bertram Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Fighting, Athletic, Pacifist. Flaws: Depressed. Bonds: Attractive. Occupation: Tailor

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Hayhurst, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. Rhodochrosite (8 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Hugh Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a black suit, yellow shirt, and black tie. His chestnut hair is lengthy and is close to two feet long. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.

History: He was born in the east, but his parents moved at a very young age to the north. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Attractive, Rich. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Hugh Tenley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Abyssal, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Norman Yorke, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears silk and lounges about seductively. He has a long black beard with little hanging trinkets. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. A few years later when the west was not economically sound they moved to his current location. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Nature, Immigrant. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Norman Yorke, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)9 (-1) 7 (-2)15 (+2)
Skills Animal Handling +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Odo Graeme, Male Human [Permalink]

Personal [hide]

Description: A 6'0" western man, he wears a worn and beaten armor. His white hair is braided into rings. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Animal Trainer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and to reunite with his absent mother

Ideals: Philantrophist, Artistic, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Odo Graeme, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)15 (+2) 11 (+0)9 (-1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Silver comb with moonstones (500 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp).


Social Check DCs


Wymar Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has styled his silver hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Wymar hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Wymar Westcott, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)9 (-1) 14 (+2)17 (+3)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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