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NPC Generator

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Advanced [show]


Drogo Blankley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears a well pressed and immaculate suit (or dress). His long black hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his mother.

History: Drogo was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He became a Marshal soon after.

Motivation: Wants to open a new tavern; and to be a merchant again

Ideals: Extrovert, Entrepeneur. Flaws: Insane. Bonds: Family, Job. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Drogo Blankley, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Athletics +0, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Percival Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. His hair is red and very short. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Percival will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Percival studied abroad. Through the years after Percival was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Percival's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Percival Trowbridge, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)9 (-1) 12 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp. Deep blue spinel (600 gp). Azurite (6 gp). Azurite (6 gp).


Social Check DCs


Guy Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. He keeps his long red hair kept up in a rat tail. His half smiles and amber eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful brothel owner made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Ideals: Opinionated. Flaws: Addict. Bonds: Attractive, Immigrant, Mentor. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Guy Hartford, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)17 (+3) 18 (+4)15 (+2)
Skills Performance +4
Senses Passive Perception 14
Languages Common, Sylvan, Halfling, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Raymond Cooper, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long black beard, and similarly colored long hair. His eyes, though not visible through his cowl, are gray.

Personality: He speaks before he thinks and is too direct. He is obsessed with a lost civilization.

History: Born in the east his family was never financially stable. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.

Motivation: To clean up the streets; and meet up once more with his childhood friend

Flaws: Impulsive, Addict. Bonds: Adventurer, Poor, Guardian. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Raymond Cooper, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Silver comb with moonstones (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Nicholas Graeme, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. He carries with him a set of clubs on his belt, each one with a emerald on the hilt. His hair, while still mostly golden, has prominent grey streaks. He has brown eyes and a tan hat with a green feather.

Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He now owns his own business.

Motivation: A deep hatred of drow; and many drow want him driven away

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Adventurer, Job, Enemies. Occupation: Actor

Voice: Eastern European accent

Attributes [hide]

Nicholas Graeme, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)8 (-1) 7 (-2)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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