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NPC Generator

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Advanced [show]


Lance Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear brown tank tops with green pants. He wears a colorful flower in his silver hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Attractive, Rich. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Lance Blankley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)12 (+1) 15 (+2)11 (+0)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norman Shirley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His silver hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Norman hails from a village terrorized by goblins. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in crossbow use. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Artistic, Fighting. Flaws: Insane. Bonds: Attractive, Criminal record, Enemies. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Norman Shirley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 18 (+4)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 28000 sp.


Social Check DCs


Odo Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is lengthy. He has gleaming, smiling violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Hunter like his father before him.

Motivation: Wants to work out more often; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Fighting, Athletic, Persistence. Bonds: Job. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Odo Wentworth, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 2 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


Geoffrey Darby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his golden hair up. His eyes are brown and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich northern family. Geoffrey was born on a far northern desert where he grew up under the tutelage of his mother, an expert Carpenter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Geoffrey Darby, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)12 (+1) 9 (-1)9 (-1)
Skills Intimidation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Miles Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tan deerstalker hat and tan clothes. He has a very tight haircut. His hazel eyes lackadaisically let the world flow into them.

Personality: Miles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.

Ideals: Athletic, Impeccable, Gifted. Bonds: Poor, Job. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Miles Eastoft, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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