John Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'9" and wears a black tunic with blue highlights, and long brown pants that bunch up around his shoes. His hair is brown and very short. He is baby faced.
Personality: This man loves music and to teach people music more than just about anything. He is a font of random trivia from the lore and stories he has discovered
History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He has never given up on his music dream.
Motivation: Expand his business; and further expansion of business
Ideals: Artistic, Logical, Gifted. Bonds: Poor, Job. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Hubert Burton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has white hair. His fierce gray eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has all his life been fascinated with painting.
History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has worked as a Locksmith like his mother before him.
Motivation: A strong sense of loyalty to Human people; and money/treasure
Ideals: Artistic. Flaws: Disease, Racist. Bonds: Rich, Job, Immigrant. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Moss agate (5 gp). Tourmaline (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Everard Bentley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a well pressed and immaculate suit (or dress). His white hair is cut short with large spiked bangs in the front. His eyes are brown and he is always smoking a pipe.
Personality: He exudes charisma. He is a tour de force of persuasion. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Bonds: Attractive, Rich, Criminal record. Occupation: Sellsword
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Arnold Ashley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a very tight haircut. His eyes are violet and beady.
Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of giants once and for all.
History: Arnold was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Job, Adventurer. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler.
Anthony Norton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is slicked back into a classic pompadour. His amber unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To find somewhere to settle down; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Disease, Mundane. Bonds: Attractive, Family. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Elven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 19000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
