Heward Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and usually wears his yellow robe and has his sickle always slung over his shoulder. His golden hair and beard is wavy and long. His half smiles and green eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich eastern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend
Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 11000 cp. Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Half-Plate.
Jocelyn Redfield, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. His amber eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Jocelyn isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Human people; and wants to work out more often
Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly, Disease, Racist. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Minor magic item.
Gomory Soames, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears professional attire. His silver hair is still thick. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gomory hails from a village terrorized by goblins. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gomory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: A deep hatred of goblins; and many goblins want him driven away
Ideals: Disciplined, Professionalism. Bonds: Attractive, Enemies. Occupation: Painter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp.
Simon Myerscough, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a pastel coat with black slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His chestnut hair is lengthy and is close to two feet long. His hazel eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west to a Mortician, Simon learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Simon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Simon. He has set out to sabotage the competition.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Solid gold idol (800 gp). Solid gold idol (800 gp).
Hubert Brandon, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. He wears a small hat to cover his moderate length golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the north.
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
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