Manfred Atterton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He sports green clothing, slightly heavier than average wear. His blonde hair is cut short. His eyes are brown.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Spy, but he was a colossal failure. He has never given up on his writing dream.
Motivation: Further expansion of business; and to be a spy again
Ideals: Artistic. Flaws: Shy, Impulsive. Bonds: Attractive, Job. Occupation: Shepherd
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1600 sp.
Charles Washington, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a simple white robe with pastel stripes complete with hood. His whole body is exceptionally muscular. His white hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Charles studied abroad. His druidic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Extrovert, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Bellfounder
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Draconic, Terran, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Percival Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats, and he perpetually has his longsword ready. His hair, while still mostly golden, has prominent grey streaks. His eyes are violet and catlike.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Percival was born with his father's beautiful face. Percival was born on a far western island where he grew up under the tutelage of his father, an expert Bather. He left for the west, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Military, Attractive, Immigrant. Occupation: Bather
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Percival Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long black hair reaches down to his waist. His eyes are likewise hazel.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.
History: When he was but 8 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and to find somewhere to settle down
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Has a crush. Occupation: Masseuse
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 6 (-2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Diggory Southey, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His chestnut hair is singed and shortened. His eyes are a pleasant green.
Personality: Always inclined to offer people food he seems plenty friendly. Further he is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a necromancer, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Addict. Bonds: Mentor. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
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