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NPC Generator

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Advanced [show]


Diggory Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black hair is cut jaggedly and amateurishly. His blue eyes are slightly larger than normal.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Professionalism, Logical. Bonds: Nature, Enemies. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Diggory Winterbourne, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 14 (+2)18 (+4)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Odo Oakley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. He has wavy black hair. His eyes are brown and beady.

Personality: He acts crazy and hedonistic. He is a great chef.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted martial powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Odo Oakley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)4 (-3) 14 (+2)7 (-2)
Skills Animal Handling +4, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Peter Hale, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.

History: He was born several months after his mother was called into army service. His psionic abilities were realized during a raid on his village. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He desires power and/or immortality; and he wants revenge against illithids

Ideals: Gifted. Bonds: Rich, Attractive, Adventurer, Military, Enemies. Occupation: Server

Voice: Pronounces difficult words wrong

Attributes [hide]

Peter Hale, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Athletics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 800 sp.


Social Check DCs


Gerald Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is cut close to his head. His fierce green eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Gerald took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Gerald Cooper, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 8 (-1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Adam Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tan trousers with blue and red striped suspenders. He wears various colorful collared shirts. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are hazel.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Adam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a plains tribe. Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Hedonist. Bonds: Job, Nature, Criminal record, Enemies. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adam Deighton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)6 (-2) 9 (-1)10 (+0)
Skills Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 10000 cp.


Social Check DCs

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