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NPC Generator

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Advanced [show]


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. With bright blonde hair and a scraggly beard. His green eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of eastern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Roofer for hire.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Roofer

Voice: Speaks in third person

Attributes [hide]

Gerald Merton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Halsey, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear black pants and tee shirts. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair is silver and curly. His gray eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted druidic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Theodoric Halsey, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Arnold Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his tan robe and has his shield always slung over his shoulder. His brown hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Arnold took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Disciplined, Gifted. Flaws: Lazy. Bonds: Immigrant, Adventurer. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Arnold Ridley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 5 (-3)8 (-1) 9 (-1)14 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Robert Blackwood, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His broad hat is riddled with cuts and holes. His amber eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Mason for hire.

Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Robert Blackwood, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp. 1 Hourglass. 1 Healer’s kit. 1 Superior lock.


Social Check DCs


Trym Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears a green coat over a blue low-cut shirt, and a small hat upon his head. His silver hair is long and unkept. His face is scarred and worn.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. By chance he met his sister recently and the two have been together since.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Disciplined, Gifted. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Trym Bradshaw, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)17 (+3) 11 (+0)17 (+3)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Chrysoprase (30 gp). Zircon (30 gp). Tiger eye turquoise (6 gp). 1 Buckler.


Social Check DCs

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