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NPC Generator

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Advanced [show]


Bertram Langley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. He has wavy silver hair. He has gleaming, smiling gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Bertram was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: He wants nothing more than to rejoin the army; and to be a fortune-teller again

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job, Military. Occupation: Bookbinder

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Langley, Male Human Fighter 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)15 (+2) 10 (+0)5 (-3)
Skills Arcana +5, Athletics +2
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Trym Tickle, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long auburn hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Antagonistic, PTSD. Bonds: Nature. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Trym Tickle, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Nature +3, Stealth +0
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Nicholas Lindsey, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. He wears a wide-brimmed hat to hide his balding. His face is scarred and worn.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is afraid of women and trembles around them

History: He got into the Bounty Hunter business at a young age. Nicholas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nicholas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and seeks redemption

Flaws: Ugly, Greedy, Shy. Bonds: Job, Criminal record, Enemies. Occupation: Bounty Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Nicholas Lindsey, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Gnoll, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Norman Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Bonds: Attractive, Religious, Criminal record, Mentor. Occupation: Scribe

Voice: Timid voice

Attributes [hide]

Norman Spaulding, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)18 (+4) 16 (+3)16 (+3)
Skills History +6, Religion +6
Senses Passive Perception 13
Languages Common, Druidic, Celestial, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Tim Heiser, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and a deep hatred of drow

Ideals: Philantrophist. Flaws: Impulsive, Ugly. Bonds: Mentor. Occupation: Interpreter

Voice: Hollow voice

Attributes [hide]

Tim Heiser, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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