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NPC Generator

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Advanced [show]


Miles Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His top hat is riddled with cuts and holes. He has green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When Miles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Miles Fawcett, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 12000 cp.


Social Check DCs


William Alston, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has the majority of his body covered in plate. His golden hair is knotted and matted. He has violet eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. William is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: William lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He doesn't get along with people that don't share his tastes; and to unite with his sister

Ideals: Impeccable. Bonds: Poor, Family. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

William Alston, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 7 (-2)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +3

Possessions: 1400 sp. Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Raymond Alston, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright yellow suits and hats. He has a moderate pudge and is not very fit. He keeps his silver hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.

History: Raymond was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better village for his children.

Motivation: Money/treasure; and he's looking for his big break

Ideals: Philantrophist, Gifted. Flaws: Selfish. Bonds: Attractive, Adventurer, Rich. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Raymond Alston, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)14 (+2) 8 (-1)11 (+0)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Robert Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He sports a long chestnut beard, and similarly colored long hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic. Flaws: Sensitive, Insomniac. Bonds: Rich, Family, Nature. Occupation: Bowyer

Voice: Dutch accent

Attributes [hide]

Robert Beckwith, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)13 (+1) 7 (-2)17 (+3)
Skills Athletics +5, Religion +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Magnifying glass. 1 Silver holy symbol. 1 Simple lock.


Social Check DCs


Trym Brent, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His auburn hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Carpenter business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Professionalism, Impeccable. Flaws: Insane. Bonds: Attractive, Job. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Trym Brent, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Athletics -1
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Blue quartz (6 gp). Brown-green garnet (110 gp). Eye agate (6 gp).


Social Check DCs

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