Gunter Blankley, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. He wears a deerstalker hat to hide his balding. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Energy wise he seems alert and responsive.
History: He comes from a rich northern family. A freak accident while working with his Soapmaker mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Rich. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Reynard Read, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is red and very short. His amber eyes have a joyful gleam in them most of the time.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a brothel owner, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Weaver
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 6 (-2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Heward Rayden, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears just a green suit. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Justice, Logical. Bonds: Poor, Religious, Job. Occupation: Jeweler
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 16000 cp. Alexandrite (1200 gp). Jasper (60 gp). 1 Minor magic item.
Drogo Dalton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length silver hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food he seems plenty friendly. He misses his home and complains about the freezing weather, even in summer.
History: Drogo was born the youngest of three triplets. Drogo was born on a far southern island where he grew up under the tutelage of his mother, an expert Barkeep. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Logical. Bonds: Immigrant, Family, Job. Occupation: Barkeep
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2000 sp. Rock crystal (40 gp). 1 Masterwork Common Melee.
Chad Thorpe, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a blue vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy chestnut beard and wild chestnut hair. He has a tattooed face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Marshal, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Junk Dealer
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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