Bertram Oakley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an entirely violet suit with brown socks and a vest with buckled shoes. He has done his best to style his silver hair to look like a famous performer. He has blue eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered music. He has worked as a Sage like his father before him.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult.
Ideals: Athletic, Gifted, Artistic. Bonds: Job, Slave. Occupation: Sage
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2700 sp.
Drogo Stansfield, Male Human [Permalink]
Personal [hide]
Description: This man wears baggy green pantaloons and a black scarf. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears a Stetson hat to cover his moderate length auburn hair. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Pacifist, Gifted. Bonds: Rich, Attractive, Military. Occupation: Carpenter
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Terran, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 21000 cp.
Thomas Winchester, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a grey poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. His black hair is drawn into a tight pony tail with a skull scrunchie. He has amber eyes and a grey hat with a tan feather.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of brigands.
Bonds: Immigrant, Enemies, Military, Poor, Adventurer. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Hubert Kinsley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy black pantaloons and a blue scarf. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes.
Personality: He is irascible and easily irritated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born a particularly ugly child, much to the horror of his parents. His martial abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.
Motivation: He'd like to take his coworkers down a peg; and to be a performer again
Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Job. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Thomas Thackeray, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue costume with the symbols of strength on his torso. He has a penchant for wearing a ring with an oversized amethyst on his right hand. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person to random spaces in the air.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He then took over the family business and is one of the better Dyer for hire.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Justice. Bonds: Rich, Adventurer, Job. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Red garnet (40 gp). Aquamarine (300 gp).
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