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NPC Generator

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Advanced [show]


Aldous Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing the road beaten gear of a warrior. He wears a wide-brimmed hat to cover his moderate length silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Like his mother and his brother before him, after school he went straight into learning to become a Glassblower. Days after completing his studies, news broke out that his hometown was attacked by drow. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Religious, Enemies. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Aldous Asheton, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerald Enfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a white and brown robe with the hood down. He wears a deerstalker hat to hide his balding. His green unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Gerald will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Sage. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: Retire the richest man in the north; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Rich, Job. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Gerald Enfield, Male Human Fighter 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)9 (-1) 9 (-1)9 (-1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Don Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His deerstalker hat is riddled with cuts and holes. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. He also is a firm believer in the manly ideal.

History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Ugly, Shy, Impulsive. Bonds: Mentor. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Don Carlisle, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. 1 Climber’s kit. 1 Silk rope.


Social Check DCs


Patrick Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a green scarf. His skin is fair and his fingers are delicate and long. His brown hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He acts crazy and hedonistic. He is frequently practicing swordplay.

History: He was born in the east. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the east, certain he would find work there.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Flaws: Hedonist, Racist. Bonds: Attractive, Military, Immigrant. Occupation: Baker

Voice: Pirate accent

Attributes [hide]

Patrick Bentham, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 18 (+4)8 (-1) 8 (-1)12 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 18000 cp. Rhodochrosite (15 gp).


Social Check DCs


Anselm Westbrook, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His brown hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Laborer in town.

History: Anselm was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Job, Family. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Anselm Westbrook, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Lapis lazuli (14 gp). Alexandrite (700 gp). Alexandrite (700 gp). Onyx (20 gp).


Social Check DCs

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