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NPC Generator

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Advanced [show]


Bertram Van Es, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue armored body suit, with a simple black line shooting up and back down and is in decent physical shape. His golden hair is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Bertram hails from a village terrorized by drow. His childhood dream was to be a Farmer, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: He would like to get married and retire; and many drow want him driven away

Bonds: Job, Has a crush, Adventurer, Enemies. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Bertram Van Es, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ernest Altham, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His auburn hair is kept up in a ponytail inside a small hat. His gray eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Someone believes him a fraud; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Selfish. Bonds: Job, Criminal record, Enemies. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Ernest Altham, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a yellow armored body suit, with a simple tan line shooting up and back down. His left hand appears badly burned and disfigured. His hair, while still mostly red, has prominent grey streaks. His blue eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and he loathes his own lifestyle

Ideals: Disciplined. Bonds: Immigrant, Mentor. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Gunter Graeme, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anthony Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long chestnut hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Terse. Bonds: Mentor. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Anthony Spalding, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)18 (+4) 16 (+3)5 (-3)
Skills Persuasion -1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Smoky quartz (60 gp).


Social Check DCs


Roland Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is dressed in a clean red cloak covering his clean studded leather. He has no hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal singing training, and achieved minor success. After a long history of fighting, Roland and his spouse have recently divorced.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Artistic. Flaws: Ugly, Addict, Antagonistic, Mundane. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Roland Cumberbatch, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Religion +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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