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Advanced [show]


Arnold Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear ponchos typically of a light brown in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair up in a very large beehive style do. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Mayor soon after.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insomniac, Racist. Bonds: Slave, Job, Adventurer. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Arnold Graeme, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 7000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Manfred Kimberly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a yellow shirt with thin brown vertical stripes and blue pants. His hair is blonde and very short. This amber eyed northerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is terrified, and will act out of fear; and obtaining odd cultural human artifacts is his passion

Flaws: Insomniac, Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Manfred Kimberly, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 10 pp.


Social Check DCs


Patrick Skelton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears a black cloak and cross-gartered white stockings, and his gloved hand is found clutching a hand crossbow. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Religious. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Patrick Skelton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)15 (+2) 13 (+1)17 (+3)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Frederick Huxley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears a green costume with the symbols of the sun god on his torso, and his gloved hand is found clutching a falchion. His golden hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Mercenary, who enjoyed hunting, Frederick was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He would like to get married and retire; and he has passion for adventuring and risk

Ideals: Opinionated. Bonds: Attractive, Nature, Adventurer, Has a crush. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Frederick Huxley, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Lance Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. With bright golden hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Lance studied abroad. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Gifted. Bonds: Rich. Occupation: Stableman

Voice: Indian accent

Attributes [hide]

Lance Gracey, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 6 (-2)18 (+4)
Skills Acrobatics +3, Deception +6
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6

Possessions: 500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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