Thomas Richie, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He has a large pastel mantle and cape that has been intricately interwoven into his red robe. His chestnut hair is matted, messy, and big. This brown eyed northerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Addict, Impulsive. Bonds: Family, Job. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Hubert Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His golden hair has been sun bleached extensively. This violet eyed easterner is not easily forgotten.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Job, Slave. Occupation: Cook
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 17 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1200 sp.
Roland Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His hair is golden and curly. He wears a mask on his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a slaver, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Philantrophist. Bonds: Attractive, Mentor, Enemies. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Heavy wooden shield.
Theodoric Barton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses in black turtlenecks beneath a brown coat with blue slacks. His whole body is exceptionally muscular. His hair is short and brown. His fair skin shows little sign of his aristocratic breeding.
Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Theodoric was born on a far western island where he grew up under the tutelage of his mother, an expert Fisher. He left for the west, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Attractive, Religious. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 44000 sp. 1 Darkwood Shield. 1 Half-Plate.
Frederick Wilberforce, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man prefers to wear violet pants and tee shirts. His red hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Overbrimming with self-confidence, Frederick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a minor phobia of water and hates getting wet.
History: Frederick was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Impeccable. Flaws: Fearful, PTSD. Bonds: Job, Family. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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