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NPC Generator

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Advanced [show]


Gerald Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in tan turtlenecks beneath a black coat with green slacks. His auburn hair is still thick. He has gleaming, smiling blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised by priests from a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Philantrophist. Bonds: Adventurer, Religious, Mentor. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Gerald Hamilton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)8 (-1) 5 (-3)10 (+0)
Skills Acrobatics +2, Animal Handling -1
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple -1

Possessions: Just what you see.


Social Check DCs


Gerard Hailey, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. His silver hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Professionalism. Bonds: Attractive, Criminal record, Military, Adventurer. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Gerard Hailey, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 24000 sp.


Social Check DCs


Shane Lincoln, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. He used his abilities to trick people and travel the world for free.

Motivation: He loathes his own lifestyle; and he is a bit of a kleptomaniac

Ideals: Joker, Professionalism. Flaws: Depressed. Bonds: Poor, Criminal record. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Shane Lincoln, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 16 (+3)14 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 13
Languages Common, Goblin, Celestial, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Everburning torch. 4 Holy water. 1 Everburning torch.


Social Check DCs


Balimaar Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His blonde hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Secretive. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Balimaar Bradshaw, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +0, History +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Shane Thornton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple brown robe with black stripes complete with hood. He sports a long red beard, and similarly colored long hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Joker. Flaws: Addict, Antagonistic. Bonds: Has a crush, Criminal record. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Shane Thornton, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 14 (+2)9 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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