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Advanced [show]


Raymond Landon, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears black trousers with brown and pastel striped suspenders. He wears various colorful collared shirts, and a wedding ring on his right hand. With a patchy brown beard and wild brown hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Junk Dealer, who enjoyed hunting, Raymond was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Raymond took refuge in the ruined castle and found the beat up trident and armor he uses now. He has worked as a Sculptor like his father before him.

Motivation: Further expansion of business; and to be a junk dealer again

Flaws: Depressed. Bonds: In love, Job, Military, Nature. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Raymond Landon, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp. Rock crystal (60 gp). Amethyst (130 gp). Red spinel (130 gp). 1 Minor magic item.


Social Check DCs


Gomory Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His blonde hair is cut short. He has brown eyes and a brown hat with a violet feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Logical, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Gomory Mitchell, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gunter Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with blue highlights, and long green pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He wears a feathered hat to hide his balding. His amber eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a crush on the local Cartwright; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Has a crush. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Gunter Hamilton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 cp. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Don Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a slight overbite and is overall scrawny. His long black hair reaches down to his waist. He has a tattooed face.

Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful slaver made him what he is. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Carpenter soon after.

Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Impeccable. Flaws: Fearful. Bonds: Mentor, Job, Family. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Don Marlowe, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Frederick Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with red socks and a vest with buckled shoes. His auburn hair is cut short with large spiked bangs in the front. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Frederick was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Frederick's father didn't care for him much, and the feeling was mutual. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has a crush on the local Layabout; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Guardian, Adventurer, Criminal record, Has a crush. Occupation: Seamstress

Voice: High pitched, excited

Attributes [hide]

Frederick Rutland, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 2 Tanglefoot bags. 1 Smokesticks.


Social Check DCs

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