Alex Morton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is black and curly. He has hazel eyes.
Personality: Aggressive, abrasive, and angry, Alex embodies much of what other species detest in the Humans. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: He is greedy; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Rich, Adventurer, Job. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Freshwater pearl (8 gp). Chrysoprase (80 gp).
Hunter Hastings, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this northern man wears silk and lounges about seductively. He has moderate length red hair. He wears crescent spectacles with a black brim.
Personality: Hunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Crown-heir
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Undercommon, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Just what you see.
Gunter Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man wears just a pastel suit. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. With a patchy silver beard and wild silver hair. He has several tiny aquamarine earrings on each ear.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is obsessed with finding treasure.
History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job.
Ideals: Artistic, Logical. Bonds: Rich, Adventurer, Job. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Arnold Hailey, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a small bristly mustache and wavy silver hair. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Spy, but he got bored and became a Mayor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his old friends; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Mayor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Alexandre Warwick, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Unemployed uniform. His auburn hair is matted, messy, and big. His eyes are blue.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Unemployed.
Motivation: Sabotage a competitor; and expand his business
Ideals: Gifted. Flaws: Ugly, Depressed, Insane. Bonds: Job. Occupation: Unemployed
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2200 sp. White pearl (60 gp). Golden pearl (60 gp). White pearl (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!