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NPC Generator

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Advanced [show]


Geoffrey Lester, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is covered beneath a completely black helmet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted psionic powers by his dying brother.

Motivation: Retire the richest man in the west; and a deep hatred of giants

Ideals: Passionate, Gifted, Entrepeneur. Bonds: Attractive. Occupation: Herbalist

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Lester, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)9 (-1) 13 (+1)10 (+0)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 3 Tanglefoot bags. 2 Alchemist’s fire. 3 Tanglefoot bags.


Social Check DCs


Solomon Acton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and auburn. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Solomon Acton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Cory Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. His black hair is still thick. His amber eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He feeds upon the attention of others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Military. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Cory Warwick, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 25000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Solomon Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His gray eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.

History: Solomon hails from a village terrorized by gnolls. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Solomon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Athletic, Logical. Flaws: Selfish. Bonds: Attractive, Enemies. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Solomon Windsor, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)16 (+3) 14 (+2)17 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 400 gp. Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs


Kyle Harrington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts, and he perpetually has his flail ready. He keeps his blonde hair in a pixie cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: Born to a Tailor, his father struggled to pay the bills. A freak accident while working with his Tailor father left him crippled. He has achieved small success as a Locksmith.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting, Pacifist. Flaws: Disease. Bonds: Job, Poor. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Harrington, Male Human Fighter 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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