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NPC Generator

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Advanced [show]


Anselm Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light grey in addition to tight pants. He has no hair. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Dyer profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Server arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease. Bonds: Job, Rich, Immigrant, Has a crush. Occupation: Server

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Beckwith, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)14 (+2) 8 (-1)14 (+2)
Skills Acrobatics +2, Survival +1
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chad Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Glassblower, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.

Motivation: His religion dominates his actions.

Ideals: Fighting, Athletic, Philantrophist. Bonds: Religious, Poor. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Chad Garrick, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)8 (-1) 17 (+3)9 (-1)
Skills Insight +5, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gomory Churchill, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a pastel and violet robe with the hood down. With bright auburn hair and a scraggly beard. His eyes are hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: From birth he was tutored by a cruel and relentless mentor. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He seems to be bored by most things; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Flaws: Mundane. Bonds: Family, Mentor, Criminal record. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Gomory Churchill, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 15 (+2)17 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Iolite (30 gp). Amber (90 gp). Sard (30 gp).


Social Check DCs


Henry Ashley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in brown turtlenecks beneath a grey coat with pastel slacks. His hair is short and golden. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. Henry was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henry decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Optimist. Bonds: Adventurer, Rich, Criminal record. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Henry Ashley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. He wears his red hair down. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A powerful necromancer made him what he is. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Mentor, Adventurer. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theobald Marlee, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)9 (-1) 10 (+0)12 (+1)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Silver pearl (160 gp). Red-brown spinel (160 gp). Silver pearl (160 gp).


Social Check DCs

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