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NPC Generator

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Advanced [show]


Kody Read, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. His golden hair, when down, is lengthy. His skin is flawless and his blue eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Nature, Rich. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Kody Read, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)15 (+2) 9 (-1)13 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 9
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Everard Heiser, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. He keeps his red hair in a flapper bob. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast desert. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he would like to get married and retire

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Nature, Has a crush, Debt. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Everard Heiser, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 7 (-2)18 (+4) 13 (+1)16 (+3)
Skills Nature +6, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Gnome, Undercommon, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Bloodstone (20 gp). Alexandrite (1200 gp). Silver pearl (60 gp).


Social Check DCs


Trym Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a pickaxe on his belt. His hair is chestnut and curly. He has violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Nature, Family. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Trym Marleigh, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)18 (+4) 16 (+3)9 (-1)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan, Celestial, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1700 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Alexandre Brandon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. His moppish black hair is in a traditional bowl cut. He has a dull look in his hazel eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: Wants to open a new tavern.

Flaws: Addict. Bonds: Job, Rich, Debt. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Alexandre Brandon, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Blue quartz (12 gp). Lapis lazuli (12 gp). Red garnet (100 gp). Chrysoberyl (100 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


William Asheton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Actor uniform. His chestnut hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.

History: William was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted, Persistence. Flaws: Selfish. Bonds: Job. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Asheton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 7 (-2)9 (-1) 18 (+4)12 (+1)
Skills Arcana +1, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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